Wednesday, 18 March 2015

Unity 5 + Progress + Planning

Unity 5 was released recently, and so we decided to go ahead and move the project to that.
It seems to contain many updates to the high-end graphical and animation side of things, which this project may not touch, but there's not much reason to continue developing for an older version.

The conversion process was straightforward. All that was necessary was to open the project in the new editor, and the upgrade was automatic. It did take a surprisingly long time, and seemed to hang, but others have reported encountering this problem.

Anyways, I've been working on the rules side of the game. Essence of Glory is a table-top game for two players. It features dice, orders tokens, models, and a grid to play on. But there is also that portion of the game that exists only within the player's heads. They need to keep track of what turn it is, who has to play, and what they're doing at this juncture. And it is that non-physical side of the game that I have been tackling recently.

The game engine needs to know what turn it is, what phase it is, and what's happening, and it needs to present this information to the player in a convenient way. It also needs to account for the different ways of playing the game. Players may face off against the AI, or they may play with their friends over the internet, or around the table. I've been spending time thinking about how to handle all this, and started putting those ideas into action.

Since there aren't any illustrative screenshots to show off yet, maybe it might be fun to try to figure out my notes? Find them below the fold.





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