Thursday 22 January 2015

More on visual novel tookit

This week I've been looking into more features of the VN toolkit. Mainly basic functionality to get a working modern visual novel.

Using existing crop-outs of art we had, I made a little scenario with our characters studying with each other.

I managed to get the basics of a VN covered this week. Dialogue, choices, characters popping in and out, voices, and a BGM. They were easy enough to put in the game, but a problem that might occur later is organizing all the different scenes and dialogues.

What we may want in the future is to have a flowchart like narrative, with decisions or actions in the game splitting into different paths, or multiple paths to have a common convergence point. Throughout the next week I'll probably be taking a look at how to make a neat way to organize all the different scenes we have. Currently the tookit has a tree-like structure for organizing splits in decisions; what I may code in the future is to add flags to certain points to make figuring out what events occur at what times easier.

We might not have a story as convoluted as this one, but even if it's simpler it'd still be nice something to make it easier to manage.

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