Thursday 15 January 2015

Visual novels and tabletop games

No game's complete without some sort of narrative, and for Essence of Glory we decided to take an interesting route to deliver that.

Since we're using the Unity engine to develop the project, we have the benefit of being able to use many tools for development. What we're doing at the moment is messing around with the Visual novel toolkit by Sol-tribe.

Using a visual novel interface will be very easy to have our characters interact with each other. The end goal is to modify the interface provided by our friends at Sol-tribe, so that eventually we will have a tool suitable for our game that is visually appealing and easy to maintain.

I'm just playing around with this at the moment, trying to see how many things are editable in the free version (since we might not want to fully commit to this yet). This tool seems to be able to recreate most modern visual novels, but there are some options we don't need for Essence of Glory; such as the save and load button provided with this toolkit.

All of the other options are very nice, including special effect and scripting options. It seems pretty picky about the textures that's used for characters, it must be cropped and specifically sized for the toolkit.

There doesn't seem to be more interesting features about the free version of the toolkit, it seems this week is a good time to lurk on forums to see features for the full version. But other than removing features, this seems like a good way to accomplish what we eventually want to deliver the story.

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